Within the fields, near the shore of a river, the Black Belladonna grows, a prize of the Graemen wytch. And on a moonlight night, a careful seeker can procure its flower, which is said to have protective properties against good and evil.
One of the most important parts of wytchcraft is the protection of one’s family. With Black Belladonna, this is a staple of the practice, wherein they use it to protect against influences of good and evil.
Procurement DC: 14
Rarity: Common
Market Cost: 50 GP
Property Slot Cost: 1
Charges: as Stated Below
Creation Time: 1 Hour
Saving Throw: None
Description
Black Belladonna is a protective property that draws power from the mysterious ambiance of a moonless night, shielding the bearer from both good and evil influences. The property confers the ability to have Advantage rolls against attacks are actions from creatures of good or evil:
- Potion: For one full hour, the imbiber received a Saving Throw Advantage roll against any attacks or action of a source of evil or good.
- Inscription: Inscribing this sigil on a wall or item gives it Saving Throw Advantage against good or evil attacks or actions for 1d4 days + (your Intelligence Proficiency bonus).
- Jewelry: This item, when worn contains 1d4 + (your Intelligence Proficiency bonus) charges. When attacked by a good or evil force, it burns a charge and gives you Advantage with any Saving Throw.
- Fabrics/Clothing: Fabrics imbued with this property can be used to cover things: items, people. You can basically cover a 10ft. by 10ft by 10ft area and uncover it to put on something else. This fabric has charges, 1d4 + (your Intelligence Proficiency bonus), before losing its magic and protects you against good or evil actions that require a Saving Throw.
- Weapon or Armor: The bearer of this item is protected by a continuous aura against Good or Evil until 1d4 + (your Intelligence Proficiency bonus) charges are used up, before losing its magic.
- Wand, Staff, or Rod: The item has 1d4 + (your Intelligence Proficiency bonus) charges and the user can aim and cast it at a target. Anyone, or any thing, hit by this power gains an Advantage roll on their Saving Throws for 1d4 rounds + 1 round per Intelligence Proficiency bonus.
Location
This property can procured anywhere near a river, particularly close to a field. It appears to like the balance of wet and dry. The difficulty associate with it involves seeking it in the dark, for it only blooms at night when no moons are present.